The Tzeentch, Nurgle, and Slaanesh technologies which previously provided lore passive abilities to Greater Daemon units, now (instead) provide additional uses of the bound spells granted by other technologies.This will help alleviate issues where larger entities (such as the Ogre Mournfang Cavalry) had trouble pathing around destroyed artillery pieces. Small or multiple-entity artillery and chariot units will no longer have collisions when killed.Fixed a bug where matched combat was not triggering for infantry units. ![]() This also prevents a progression-blocking bug that could occur during Battles. Armies fleeing from Bastion gates are now prevented from making attacks of opportunity.This should ensure that ranged units can more consistently carry out firing orders. To prevent instances where ranged units hold their fire because a friendly unit is in their line of fire, overlapping units are now considered (by the game as) part of the same unit.This allows Burning Chariots to continue shooting where they were previously prevented from doing so. Autonomous riders and other entities are now properly reset after resurrection.
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